Project: The MobilityMotivator game accessible to seniors having restrictions

Acronym MobMotivator (Reference Number: aal-2011-4-134)
Duration 13/12/2012 - 13/12/2015
Project Topic 1. Challenges addressed and AAL-solutions proposed The aim in project MobilityMotivator is to design and develop a comprehensive and engaging environment for promoting mobility and the maintenance of cognitive competencies amongst elderly people (primary users) in both indoor and outdoor environments. Furthermore, the MobiliyMotivator solution will provide those for whom the care and welfare of the elderly end user is of particular concern, (i.e. secondary user) with monitoring mechanisms to assess both range of motion and cognitive skills so that challenges within the gaming environment can be used as mobility promotion activators and indicators of progress over time. 2. Target groups for the AAL-solution proposal Seniors including patients with chronic diseases with or without restrictions, possibly involving other seniors and younger generations 3. Technology to be employed MobilityMotivator will integrate a range of state of the art technologies such as an accessible and ergonomic “4D” Contact Point Station, providing customized verbal and non-verbal communication combined with reading and writing of shared documents in full synchronicity and symetry, a Videoconference Goniometer, allowing for telemeasures of ranges of motion,and navigation tools, into a multi-player gaming environment to provide a truly innovative approach to promoting mobility and the exercising of cognitive skills amongst the primary user target base. 4. Business model The MobilityMotivator will target the full range of AAL base using traditional subscription models combined with innovative in-game monetization methods to capture part of the estimated $6.6 billion health e-game market. 5. End user participation Primary users can collaborate in the game to address challenges which often inhibit them from venturing out into the urban environment. Their newly acquired landmarks will fortify the game content. Secondary users will tele-assess and monitor progress.
Network AAL
Call Call 4 – Mobility

Project partner

Number Name Role Country
WorldCast Systems Audemat France
E-SENIORS France
Deutsches Rotes Kreuz Kreisverband Mettmann e. V. Germany
Institut fur Arbeit & Technik Germany
IVÈS SOLUTION INTERACTIVE France
Inventya Limited United Kingdom
Université de Versailles Laboratoire d'ingénierie de Systèmes France
Monobanda The Netherlands
La Mosca Belgium
Studio 352 Luxembourg
University Hospitals of Geneva Division of Medical Information Sciences Switzerland